//
//-
// ==========================================================================
// Copyright (C) 1995 - 2006 Autodesk, Inc., and/or its licensors.  All 
// rights reserved.
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// The coded instructions, statements, computer programs, and/or related 
// material (collectively the "Data") in these files contain unpublished 
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// copied or duplicated, in whole or in part, without the prior written 
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//+
//
// CLASS:    MRenderProfile
//
// *****************************************************************************
//
// CLASS DESCRIPTION (MRenderProfile)
//
// MRenderProfile is used to describe the rendering algorithms and APIs supported 
// by a shader, renderer or other rendering entity.
//
//
// *****************************************************************************

#if defined __cplusplus

// *****************************************************************************

// INCLUDED HEADER FILES

#ifndef _MRenderProfile
#define _MRenderProfile

#include <maya/MTypes.h>
#include <maya/MString.h>

// *****************************************************************************

// CLASS DECLARATION (MRenderProfile)

/// Render profile. (OpenMayaRender) (OpenMayaRender.py)
/**
The MRenderProfile class describes the rendering APIs and algorithms supported
by a given rendering entity
*/
#ifdef _WIN32
#pragma warning(disable: 4522)
#endif // _WIN32

class OPENMAYARENDER_EXPORT MRenderProfile
{
public:

	///
	MRenderProfile();

	///
	~MRenderProfile();

	///
	typedef enum
	{
		///
		kMayaSoftware,

		///
		kMayaOpenGL,

		///
		kMayaD3D

	} MStandardRenderer;

	///
	unsigned int	numberOfRenderers() const;

	///
	void			addRenderer( MStandardRenderer renderer);

	///
	void			addRenderer( const MString& name, float version);

	///
	bool			hasRenderer( MStandardRenderer renderer ) const;

	///
	bool			hasRenderer( const MString &name, float version ) const;


protected:

	void*			_ptr; 

private:
// No private members

};


#endif
#endif // _MRenderProfile
